Audio Helpers
Most audio operations are done through SOM calls, but Messenger.Audio.Audio exposes two helpers for reading audio state.
audioDuration
Use audioDuration to get the duration of a loaded audio resource.
import Messenger.Audio.Audio exposing (audioDuration)
audioDuration runtime "bg"
Its type is:
audioDuration : Runtime -> String -> Maybe Duration
The string is the audio resource name from Resources.elm. The result is Nothing if the audio has not been loaded or does not exist.
newAudioChannel
Use newAudioChannel to find a fresh channel number.
import Messenger.Audio.Audio exposing (newAudioChannel)
channel =
newAudioChannel runtime
Its type is:
newAudioChannel : Runtime -> Int
This is useful when a component wants to play audio without coordinating a fixed channel id with the rest of the game.