📄️ LocalStorage
Local storage is a mechanism to store data in the browser. It allows the game to save data locally.
📄️ Advanced Component Management
Components are the most useful and flexible objects in Messenger. They can be very powerful if used in a correct way.
📄️ Initial Asset Loading Scene
You may want to use the asset loading GC instead. It automatically handles the asset loading scene for you.
📄️ Global Component
Although portable components and user components can be used to handle some logic, they are scene-specific, i.e. they cannot run across multiple scenes.
📄️ Virtual Scene Runner
This feature is provided in the messenger-extra package.
📄️ Dynamic Asset Loading
Experimental feature. Small games should load all game assets at the beginning of the game.
📄️ Portable Components
This feature is highly experimental. To use portable components, you need to add messenger-extra to your dependencies.